COzy Grove

Let’s go camping as a Spirit Scout!

Cozy Grove is a sim game where you, a Spirit Scout, camp on an ever-changing island. Your objective each day is to help the ghosts bound to the island and uncover new secrets. The game is from a Seatle-based studio calledSpry Foxand published byThe Quantum Astrophysicists Guild.

 

Features

  • Beautiful, dynamic, hand-drawn landscapes that come alive when you help a spirit in need.
  • Dozens of memorable characters and spirits for you to find and befriend. Each spirit has a unique, extensive story for you to unravel over time.
  • Collect spirit animals, craft decorations, go fishing, and more!
  • 40+ hour campaign filled with side quests, designed to span months of playtime.
  • New activities, items, and outfits to collect every season.

My thoughts

Cozy Grove, like many other games, caught my eye because of its art style. It’s super cutesy and reminded me of Don’t Starve a little in its roughness. Simulation games are a favorite of mine so I immediately put Cozy Grove on my Steam wishlist. It’s since had several seasonal updates and I finally got the chance to play it a bit over winter break.

As expected, the game is extremely cute. Character customization is pretty basic but just enough to make a character your own. Dialogue is well written, simple, and actually feels worth reading. (I’m a serial offender when it comes to just skipping through game dialogue, sorry game devs). The tutorial is nice and to the point and establishes some story basics. Controls are simple and this is definitely a game I’d love to play on the switch and kick back on the couch.

The story lasts a long time, with tons of quests, so you could easily play this game for a long time. Most people seem to enjoy playing it for a few hours here and there. I believe this is a great way to experience it as well because you are less likely to get burnt out on it and it makes it last. So if you’re looking for a casual game with great vibes to enjoy in small chunks, I highly recommend giving it a go.

Where can I play it?

Cozy Grove is available onNintendo Switch,Xbox,PlayStation,Steam,Epic Games Store,Apple Arcade for $14.99

Book of Travels: First Look

Well, well, well, what have we here? Another absolutelygorgeous game? Correct! Book of Travels is a brand new game fromMight and Delight, a small studio out of Sweden with a knack for creating art. I’ve been eyeing this game for a few months now and am happy to be able to try it out and give you my two cents at launch! So, let’s dive right in.

Venture out into a living, breathing fairytale world. Craft a character with its own unique personality and explore the open land however you choose. Set your own goals and shape your adventure alone or with the others you find in this serene online TMORPG (tiny multiplayer online).

Might and Delight

What is this Game?

Book of Travels is a multiplayer game but you won’t see as many people as you’re used to like an MMO. Instead, the game focuses on roleplaying and individual playstyles giving you the freedom to craft your own journey in the world. You will run into many randomly occurring events that make your play-through of the game unique and different every session.

The game takes inspiration from “old-world fairytales, Eastern mythology, and early industrial eras.” There are tons of special secrets, items, and features to unlock as you play. 300+ abilities, magical skills, and passive feats to unlock and master will give you numerous ways to experience the game.

And of course, this game is a playable piece of art. It has click-to-walk movement like old-school RPGs but with 3D depth.

A Solid First Impression

One early annoyance is that while the game launches from Steam it then launches a launcher for you to press play and then you have to also log in when the game itself launches. While none of this is difficult it’s just more steps in a process that should be more seamless. Hopefully, it’s something that changes in the future.

Character creation for Book of Travels is an interesting process that felt more akin to creating a character for a tabletop RPG than your usual MMO or modern RPG. You immediately have portions of your character to flesh out on your own, completely freeform, to get you in the right mindset of creating an actual character outside what they look like or what their skills are. It’s a great first step to setting the mood.

After getting into the game proper, it was interesting to see how the mechanics would work. Visually the game looks 2D until you start moving around into the back and foreground. The transition is so smooth and it absolutely amazes me. Sometimes pathing gets a little odd because of terrain that isn’t actually traversable but you’re never waiting on it long.

As you might expect, if you’ve ever seen me play a game, I immediately went off into my own direction exploring instead of going where I was told to go. So I haven’t gotten past the first few areas. However, I’ve gotten pretty good and picking out what in the scenery is an interactable item! I did eventually make it onto the path the game wanted me to go down. I talked to every person and pet every animal along the way too. Which made me realize I wanted a space in a journal or something to write notes since there’s already functionality in the game to put your own text in things like background/appearance/etc. it’d be nice to implement something for us to keep notes on our character for what/who we encounter.

SHould you add book of travels to your library?

I had a great introduction to the game and there’s a lot for me to continue uncovering in the hours of gameplay to come. You should definitely head over toSteam and add it to your wishlist/follow it. Give Book of Travels a shot if you enjoy roleplaying games or if you think the art is striking. If you do give it a go, be sure to leave me a comment about your experience! Book of Travels releases October 11, 2021. I will report back once I’ve gotten further into the game, so look for a part two!

SUmmer Catchers

Jump in Chu’s wooden car for an adventure in Summer Catchers, a beautiful little game fromNoodlecake Studios. Venture from the cold, snowy north down south in pursuit of warmer weather and sandy beaches. The best part is that you can pick your platform of choice: PC (Steam), Mac,Nintendo Switch,iPhone, orAndroid.

Since I’ve been without my PC for a while, I requested a copy for the Switch to review (Thank the gods for mobile solutions!). I honestly didn’t have any idea what kind of game to expect, I was just drawn in by how pretty the screenshots were. Sue me, I like pretty games. And after playing several hours of it, I can report I am not at all disappointed!

Pros and Cons

Obviously, the biggest draw to this game is how gorgeous it is. I mean, look at it! Each of the different segments in the road trip has a different atmosphere and the art never stops being satisfying. The interface is clean and fits in with the style so well.

The only con I can find to Summer Catchers is the repetitive nature of it. You race through different areas to complete tasks before moving on to the next segment of your journey. I feel this type of gameplay is really good for mobile applications and the Switch is definitely the largest platform I’d want to play something like this on. I’ve found it to be a great game for short spurts (under an hour) when I am just wanting to chill or waiting on something. I imagine it would be really good on a phone as the UI seems designed well for touch input.

TLDR

Gorgeous game! Pick up a copy of Summer Catchers on your phone or Switch to make waiting on your next appointment more enjoyable. Be sure to come back and let me know your thoughts in the comments!

ACADEMIA: SCHOOL SIMULATOR

Ever wanted to see if you could do a better job running the education system?! Well now you can with Academia: School Simulator! Let’s see if you can make it suck less than your actual high school did. Academia gives you all the tools you’ll need to design, build, and welcome in students, teachers, and staff. You’ll work towards goals to earn grant money and increase the reputation of your school, passing up any rival schools in the rankings (I hope). The game just released on steam so grab it while it’s fresh!

First Impressions

If you’ve watched the trailer or seen the game at all you’ll of course get some very familiar vibes from a game called Prison Architect, which is developed by a completely different company but has the same artist Personally, I haven’t played it and have limited experience watching the actual mechanics so I’ll have to leave it at face value. From what I’ve seen, however, I’d saySqueaky Wheelhas done a good job of taking the style and making it their own.

I really like this style of game. I like the art, I like the challenge of it, and overall I had a lot of fun playing it. I’m looking forward to playing a lot more of it and hope they continue adding to it over the months to come.

Gameplay

At the beginning of the game, you are able to choose all your school’s basic attributes: title, motto, colors, uniforms, principal type, and difficulty level. There is a decent amount of customization to change the gameplay and I started on just normal default to test things out. I didn’t really see a lot of tutorial type pop-ups or guidance but that could have been me not paying close enough attention. As a result, I felt a little thrown into the game ut since it’s not my first time playing a builder game it wasn’t too much of an issue. If you aren’t however it might take you a few minutes to get acquainted with the UI and hotkeys before you feel comfortable.

In order to make money in the game, you will have to select grants and do the objectives to earn funding. You’ll have more money to start building with if you start on easy mode, which I highly recommend if you’re new to this style of game.

The first thing you’ll need to do is build an office and hire your principal. There will be 15 students in each class (freshman, sophomore, junior, senior) so you’ll build 1 classroom for each and hire a teacher for each school subject. Be sure to pay attention to the grants in your list so you know what you should be building/aiming for. Be sure you read everything because that’s where to tips are on how to find things in the UI!

Check! Done! Woo!

Do you like that dopamine hit of accomplishing goals and checking things off lists? If so you’ll love this game! Seriously, I was plowing my way through objectives for grants for the few hours I played. It feltgooooooood y’all! Very satisfying. I totally built my school in perhaps the most inefficient way possible but hey, it was still a fun time. Lessons were definitely learned for playing through it next time.

In addition, there are little scenarios and events that pop up throughout the game that give you a little extra to break things up and add something new. You’ll get an end of the year report to give you stats of how you did in several categories and give you a rank. A lot of information can be found out during the year via the different UI and charts.

Aesthetics

I really do like the graphics in this game. Everything is simplistic but nice and clean. Text is easy to read and nothing hurts my brain. There’s even a warning at the title screen which is animated to make it static to avoid dizziness/illness – something I greatly appreciate as someone who’s got pretty sensitive sim sickness.

Grab yourself a copy!

Grab yourself a copy on Steam or via myHumble Bundle (Disclaimer: I get a kickback, thanks guys)! Academia: School Simulator on sale for 30% off for the next 5 days!

THROUGH THE DARKEST OF TIMES

Wander into Germany during the rise of the Nazi party in Through the Darkest of Times, brought to us by Paintbucket Games and Handygames. Lead a resistance group in Berlin to gather information, help free the people, and weaken the regime. And do it on any device you like!

Art, history, & strategy

The artwork for Through the Darkest of Times is a striking style that instantly captivated me and is the primary reason I sought out a key to review. I’ve been playing it on and off for a while now on my phone, which honestly has been really nice because I can do that anywhere. Every time I get to see a new scene I’m reminded just how gorgeous the game is and really lends itself to telling such a generally bleak story.

Obviously, the game’s story is rooted in actual events that happened leading up to World War II and you play as the leader of a resistance group. Every day you choose new tasks for your team to do like gather supplies, convert new supporters, spread the truth, or even attack special points of interest to weaken supply lines or gather vital documents to use against the regime.

Even on mobile, the controls are super easy to use and the game doesn’t take much time to understand how to play. It’s a well-built interface and I haven’t run into asinglebug. But the real star of the show is the stories and how your choices affect outcomes.

Throughout the game, you’ll have choices to make that will direct what happens to your character and how the story progresses. Personally I think I played a very linear character that had set ideals but I’d be curious to go back through the story again and choose other reactions to events and maybe build up a character who takes a more aggressive approach instead of the quieter more passive stealth game I played. It’s definitely worthy of replaying to find out what things change.

Get your copy today!

I’m excited to report that this game is now available on mobile, PC, PS4, Xbox, and Nintendo Switch. While I enjoyed the freedom of playing it on my phone I think having it on a larger screen would be really nice and I’m looking forward to playing it on stream or YouTube some time in the near future.

Grab yourself a copy in theGoogle Play Store,Apple Store,Steam, or included in the AugustHumble Bundle Choice!

#Disclaimer: A product key was provided to me for review from Terminals. The review is 100% my unbiased opinion of the game and I played it only on mobile (Android).